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London: The Harvill Press : , Fig. Iltalehti in Finnish. Ministry of Education, Research, and Religions. Retrieved May 7, Ancient History Encyclopedia. Retrieved 25 January Up to seven times?

Best Fantasy Books (For Kids)

Sadler, Jr. Bellos, Alex 8 April The Guardian. Retrieved 9 February We thought so. Here's what it says about you". And it's all happening on my phone. As part of the Statute of Secrecy Task Force, your duty is to look for magical traces of the calamity and piece together clues to uncover the cause.

When you come across evidence, you enter it in a registry of your discoveries about the anomalies. The game builds on the Harry Potter books and movies and the two Fantastic Beasts films to create a compelling and familiar wizarding world on your phone. As a fan of the Potter franchise, I couldn't wait to step into the magical universe to cast spells, encounter beasts and confront dark wizards.

Wizard's Unite uses much of the same underlying technology as Niantic's other games -- Ingress and Pokemon Go -- to create the map, points of interest and AR environment.

Planes and surrogates

If you've used the map on those other games to navigate to a portal or a gym and if you've traced a glyph or tossed a Poke Ball, you've got a head start here. But as familiar as the game feels, it's distinct enough that I didn't feel like I was playing a reskinned Pokemon Go.

Instead, I was in a new and strange world. Part of the fresh experience comes from several tricks not found in Ingress or Pokemon Go that improve shared multiplayer AR environments. And unlike in Pokemon Go, you're armed with spells in Wizards Unite. To cast one, trace a spell hint with your finger on your phone's screen. The onscreen motions are not unlike the glyphs you trace in Ingress.

To get going, create your wizarding avatar. Use your phone's camera to snap a photo of yourself.

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You can then outfit it with witch and wizard garb. While cooperative play makes up a big part of the game, your avatar isn't automatically shared with others and is saved just to your device.

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The game also will come with parental controls to help adults manage children's accounts. The game lets you pick your Hogwarts house and choose your wand. But don't agonize over your choices: You can switch houses and wands at any time. If you'd rather be sorted into a house than choose one, head over to the Harry Potter official website and have the Sorting Hat place you.

The Glyph Saga: Book Four: Beast of Both Worlds by D. K. N. Yuko, Paperback | Barnes & Noble®

You also choose a profession -- an Auror, Magizoologist or Professor -- which each offer job-specific skills and abilities you upgrade to as you go. As with houses and wands, you're not locked into your profession. On your game map, you'll see magical buildings, supplies on the ground and glowing magical traces that signify someone or something displaced by what the game calls the Calamity.

The buildings include Inns, where you collect wizarding foods to use as energy for spells, and Greenhouses, where you gather potion-making ingredients. You can also find potion-making materials on the map, including items that appear only in distinct biomes and during different weather conditions.

Along with Inns and Greenhouses, you'll find Fortresses on the map.

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A bit like a Gym in Pokemon Go, a Fortress is where you join forces with up to four other players to dispel magical creatures and Death Eaters. You battle in real time with the other players in a shared arena. After you defeat one opponent, you can move on to another until the Fortress is cleared.

But the main attractions are the magic traces you discover on the map. It is true in the books and movies, and it's true in the game. The magical traces are items the unexplained Calamity has displaced from elsewhere in the wizarding world, past or present. Each trace points to a pair of items: a "Foundable" and a "Confoundable. Tap a trace, for example, and you may uncover Harry Potter -- a Foundable -- under attack by a Dementor, a Confoundable.

A magical-exposure clock, much like one seen in Fantastic Beasts and Where to Find Them, measures the threat level of the trace to the Muggle -- or as it's called in the US, the No-Maj -- community and gives you an idea of how difficult the confounding magic will be to defeat. Cast a spell to overpower or dismiss the confounding magic and return the found object back to its proper place. Successfully dismissing a Confoundable earns you rewards and goes toward leveling you up. You also may come across dark wizards on the map whom you can duel.

Duels are fast paced, and you need to switch briskly between defensive and offensive spells to defeat your opponent. As you cast spells, you want to accurately trace the spell hints on your screen. Be careful since you're penalized if your wand work is too sloppy.