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A series of bizarre murders have occurred on the outskirts [ citation needed ] of Raccoon City, with signs of cannibalism on the victims' remains. Bravo Team is sent first, but after contact with them is lost, Alpha Team is sent to investigate their disappearance. Players can choose between the two Alpha Team members Chris Redfield or Jill Valentine , each with their own unique differential abilities. Jill has more firepower and possesses a lock-pick that enables her to access areas and items easily, as well as an inventory large enough to hold up to eight items, while Chris has limited firepower but is more durable in terms of taking damage from enemies, and a smaller inventory that can hold only six items.

The game's supporting characters include Barry Burton , Alpha team's weapons expert who provides Jill with additional firepower; Rebecca Chambers , a surviving member of Bravo team who supports Chris with her medical expertise; Albert Wesker , the captain of S. The other members of S. Sullivan , a member of Bravo team killed just after Alpha team arrives, and Forest Speyer , whose corpse is found on the balcony by the player. After contact with Bravo Team is lost, Alpha Team is sent to investigate their disappearance.

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Alpha Team locates Bravo Team's crashed helicopter and land at the site, where they are suddenly attacked by a pack of monstrous dogs, killing team member Joseph Frost. After Alpha Team's helicopter pilot, Brad Vickers , panics and takes off alone, the remaining members of the team Chris Redfield, Jill Valentine, Albert Wesker and Barry Burton are forced to seek refuge in a nearby abandoned mansion.

Depending on which character the player assumes control of, either Chris or Barry are separated from the rest of the team during the chase and do not make it to the mansion. At this point, the team decides to split up to investigate. Over the course of the game, the player character may encounter several members of Bravo Team, including Enrico Marini, the captain of the S. Bravo Team, who reveals that one of Alpha Team's members is a traitor before being shot and killed by an unseen assailant.

The player character eventually learns that a series of illegal experiments were being undertaken by a clandestine research team under the authority and supervision of biomedical company Umbrella Corporation. The creatures roaming the mansion and its surrounding areas are the results of these experiments, which have exposed the mansion's personnel and various animals and insects to a highly contagious and mutagenic biological agent known as the T-virus.

Eventually, the player character discovers a secret underground laboratory containing Umbrella's experiments. In the lab, the player encounters Wesker, who reveals that he is a double agent working for Umbrella, and plans to use the Tyrant , a giant humanoid supersoldier, to kill the remaining S. However, in the ensuing confrontation, Wesker is supposedly killed and the player character defeats the Tyrant.

After activating the lab's self-destruct system, the player character reaches the heliport and manages to contact Brad for extraction, at which point the player may be confronted by Tyrant one last time. The game features multiple endings depending on the player's actions at key points over the course of the game.

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In the best ending, the surviving team members escape by helicopter as the mansion self-destructs. In contrast, in the worst possible ending, the mansion remains intact and the player character is the sole survivor. Each character has four endings , with the outcome being determined on whether they rescued the other two S. The character who is not chosen by the player will be imprisoned in a solitary cell in the mansion's underground lab. In order to access the cell, the player must collect a set of MO Discs distributed within the mansion and use them in different decoding devices to unlock the door.

To get the best ending, the player must rescue the other protagonist in addition to their assigned partner. Resident Evil was created by a team of staff members who would later become part of Capcom Production Studio 4. During the first six months of development, Mikami worked on the game alone, creating concept sketches, designing characters, and writing over 40 pages of script. A first-person prototype was produced, and initially featured a supernatural, psychological Japanese horror style similar to Sweet Home , before opting for an American zombie horror style influenced by George Romero films.

During production, Mikami discovered Alone in the Dark , which influenced him to adopt a cinematic fixed-view camera system. Mikami said that, if it wasn't for Alone in the Dark , Resident Evil would have had a first-person view instead.

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A later prototype featured cooperative gameplay , but this feature was eventually removed, as Mikami said it "technically A later demo made for the V-Jump Festival presentation in Japan featured real-time weapon changes, with the co-op mode removed and rudimentary character models and textures. An early preview in Maximum Console magazine featured a graveyard and a slightly different version of the final boss.

Also featured in the game until late in development were guest houses and a tower, which were replaced by the guard house and the lab respectively. Capcom did not use any motion capture in the game, despite having their own motion capture studio; instead, the animators referred to books and videos to study how people, spiders, and other animals encountered in the game move.

In pre-production, other characters were conceived. Dewey, an African-American man, was intended to perform a comic relief role, while Gelzer, a big cyborg, was a typical "strongman" character.

Both were later replaced, by Rebecca and Barry, respectively. Almost all development was done on Silicon Graphics hardware using the software program Soft Image. The live action full motion video sequences were filmed in Japan with a cast of American actors. However, Japanese voice performances were also recorded but were left unused, [30] as Mikami found the quality of the performances inadequate.

Fujiwara said the game was originally targeted towards a core audience and he only expected it to sell around , copies, before the game went on to sell millions. Bio Hazard was renamed for the North America and Europe markets after Chris Kramer, Director of Communications at Capcom, pointed out that it would be impossible to trademark the name in the United States. Among others, the video game Bio-Hazard Battle and the New York alternative metal band Biohazard were already using the name.

Capcom therefore ran an internal company contest to find a new name. The name Resident Evil was settled upon since the game takes place in a mansion. The original PlayStation version of Resident Evil went through several considerable changes between its original Japanese release and its international counterparts. The North American and European versions of the intro were heavily cut from the one featured in the Japanese releases.

Shots of mangled corpses, a "Cerberus" zombie dog being shot, and Joseph's death were edited out, as well as scenes featuring the character Chris Redfield smoking a cigarette. Despite these tweaks, the game was ultimately released on the PlayStation as one of the first games to receive the Mature rating from the Entertainment Software Rating Board.

In the game itself, the auto-aiming function was disabled and the numbers of ink ribbons found by the player were reduced. Capcom also planned to eliminate the interconnected nature of item boxes, meaning that items could only be retrieved from the locations where they were originally stored. This change made it in preview copies of the US version, but was removed from the retail release. Shinji Mikami noted that they made the American version harder at the request of the American staff so that the game could be rented and not be completed in a few days.

Mikami said that this version proved fairly difficult for Capcom staff, who had to play very carefully to complete it. An updated version, Resident Evil: Director's Cut , was released for PlayStation in September , a year and a half after the original game.

Director's Cut was produced to compensate for the highly publicized delay of the sequel, Resident Evil 2 , and was originally bundled with a playable pre-release demo of that game. The main addition to Director's Cut is an "arranged" version of the game that changes the location of nearly every vital item in the mansion, as well as the enemy placement.

The main characters, as well as Rebecca, are given a new wardrobe and the player's handgun is replaced by an improved model where any shot fired has a random chance of decapitating a zombie, killing it instantly. The original version of the game is included as well, along with a new "beginner" mode where the enemies are easier to kill and the amount of ammunition that can be found by the player is doubled.

Additionally, the auto-aim function was restored in all modes, though it is not noted in the in-game controls. The North American and European releases of the Director's Cut were marketed as featuring the original, uncensored footage from the Japanese releases. The uncensored intro was later offered as a free download from their website. Although the PC version of Resident Evil was not billed as the director's cut version of the game, it is the only version of Resident Evil that has all of the uncensored FMVs, which includes the uncensored introduction, Kenneth's death scene in its entirety, and ending as well.

It features support for the DualShock controller's analog controls and vibration functions, as well as a new symphonic soundtrack , replacing the original soundtrack by Makoto Tomozawa, Koichi Hiroki, and Masami Ueda. The symphonic music was credited to composer Mamoru Samuragochi , [38] although he admitted in that he directed his orchestrator Takashi Niigaki to ghostwrite the new soundtrack. The Sega Saturn version added an unlockable battle mode in which the player must traverse through a series of rooms from the main game and eliminate all enemies within them with the weapons selected by the player.

The player's performance in the battle mode is graded at the end. The game's backgrounds were touched up to include more detail in this version. The Saturn version also features exclusive enemy monsters, such as a re-skinned breed of Hunters known as Ticks and a second Tyrant prior to the game's final battle. The Windows version featured the uncensored footage from the Japanese version, but the opening intro is in full color rather than black and white.

Support for 3D accelerator cards was added as well, allowing for much sharper graphics. New unlockable outfits for Chris and Jill were added as well including skipping door animations. Since this version was developed by the Virgin-owned Westwood Studios, Virgin Interactive published the game in North America as well as Europe, with Capcom publishing this version in Japan.

A Game Boy Color version of the game, developed by the Software House HotGen , was supposed to be released in late or early , until Capcom decided to cancel this project citing that the port was poor quality due to the Game Boy's limited hardware. Deadly Silence includes a "Classic Mode", the original game with minimal enhancements and touch-screen support, and a "Rebirth Mode", containing a greater number of enemies and a series of new puzzles that make use of the platform's specifications.

The game makes use of the dual screen display with the top screen used to display the map, along with the player's remaining ammunition and health determined by the color of the background ; while the bottom screen displays the main action, and can be switched to show the player's inventory.

The DS version also includes updated play mechanics: the degree turn introduced in Resident Evil 3: Nemesis , along with the knife button and tactical reload from Resident Evil 4. The updated controls are applicable to both Classic and Rebirth modes. Just like the PC version, the door animations can be skipped as well as the cut scenes.

The live-action footage was still censored, even in the game's Japanese release; however, the scene showing Kenneth's severed head was kept. In "Rebirth", new puzzles are added that use the system's touch-screen.


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One particular puzzle requires the player to resuscitate an injured comrade by blowing into the built-in microphone. The player can also shake off enemies by using the touch screen, performing a melee attack. The game also includes wireless LAN support for up to four players with two different multiplayer game modes. The first is a cooperative mode in which each player must help each other solve puzzles and escape the mansion together.

The other is a competitive mode in which the objective is to get the highest score out of all the players by destroying the most monsters, with the tougher monsters being worth more points. There are three playable multiplayer stages and nine playable characters. The PlayStation game became a best seller in North America. The Director's Cut version, including the Dual Shock edition, sold an additional 2.

The original PlayStation version of Resident Evil was critically acclaimed, receiving a very high averaged review rating of 91 out of at Metacritic. They reassured readers that the unusual control system becomes intuitive with practice and applauded the realism instilled by the graphics and sound effects. Sushi-X remarked that it, "at first glance, may appear to be a clone of Alone in the Dark , but in reality, it is a totally new experience". Mark Lefebvre particularly remarked, "The element that really grabs a player here is fear. After trading blows with the first zombie, you'll quickly become hesitant to turn down any uncharted corridors in the mansion.

A reviewer for Next Generation said it "manages to be as genuinely scary as a good horror film - no small achievement. There are a lot of things that work around games being this frightening In this case, however, the fine character work, creepy and well-executed sound effects, and just the right music in just the right places all have a subtle, cumulative effect He pointed out that the lack of genuinely confounding puzzles allows the game to move at a good pace, and the use of prerendered backgrounds allowed the PlayStation to handle much more detailed characters.

Resident Evil was the first game to be dubbed a " survival horror ", a term that it coined for the genre. In , readers of Retro Gamer voted Resident Evil as the 37th top retro game, with the staff calling it "one of the finest horror-themed games ever" and adding that "full of shocks, surprises and perfectly poor B-movie dialogue, Resident Evil is the gaming equivalent of Night of the Living Dead. The game's success resulted in a media franchise that has since branched out into comic books, novels and novelizations, sound dramas, a non-canonical series of live-action films and animated sequels to the games , and a variety of associated merchandise, such as action figures.

The events of the game were also revisited in Resident Evil: The Umbrella Chronicles , originally released for the Wii in Perry as the first book in her series of Resident Evil novels. The novel combines Jill's and Chris scenarios into one narrative and features all five of the main characters including Barry, Rebecca and Wesker. The book also takes liberty with some of the original source materials; the most notable difference being the inclusion of an original character named Trent, an insider from the Umbrella Corporation who provides Jill with information about the Spencer Mansion prior to the events of the mansion incident.

Since the book was written a few years before the Nintendo GameCube remake , the novelization lacks the presence of Lisa Trevor in the mansion. Another notable difference in the novels is moving the location of Raccoon City from the Midwest to Pennsylvania , apparently about an hour's drive from New York.

Overall, despite having been written before the retcon introduced in the Resident Evil remake and Resident Evil Zero , the book still maintains overall similarity to what the story warped into in the early s. In , Resident Evil was remade for the GameCube as part of an exclusivity agreement between Capcom and Nintendo that spanned three new games.

The remake includes a variety of new gameplay elements, environments, and story details, as well as improved visuals and sound. A remastered version of the remake, featuring high definition graphics, was released as a download for the PlayStation 3 , PlayStation 4 , Xbox , Xbox One , and PC in , with a limited edition PlayStation 3 version released at retail in Japan.

Resident Evil ( video game) - Wikipedia

Resident Evil is credited with sparking a revival of the zombie genre in popular culture since the late s, leading to a renewed interest in zombie films during the s. Media related to Resident Evil at Wikimedia Commons. From Wikipedia, the free encyclopedia. For the first live-action "Resident Evil" film, see Resident Evil film.

For biological hazards, see Biohazard level 1. Western cover art by Bill Sienkiewicz. Tokuro Fujiwara Masayuki Akahori. March 22, See also: Resident Evil Zero. Main article: Resident Evil video game. The original game spelled the title as two words, instead of the one-word convention used from Biohazard 2 and onward.

Nex Entertainment Co. Archived from the original on January 15, Retrieved November 14, November 14, Archived from the original on February 2, November 20, Sega Saturn Magazine. Emap International Limited.

Retrieved November 25, Capcom Co. Archived from the original on February 6, Game Informer. Archived from the original on January 21, Retrieved January 20, Nintendo Life. Archived from the original on March 25, Retrieved March 27, July 25, Archived from the original on February 17, Retrieved August 26, UGO Networks. May 21, Archived from the original on June 8, Retrieved April 17, Archived from the original on March 11, Retrieved August 28, Sweet Home".

Archived from the original on February 5, Retrieved February 24, Electronic Gaming Monthly. Ziff Davis 80 : 60— Loved RE3 so much as a child, i should replay it again :D. Jill Valentine She deserves to be in the limelight just as the other protagonists in the series but for some reason Capcom has just forgotten about her. Hope the Re3 remake does her justice. This is an older in the present rendition of her. Repost resi. I would love to see how Resident Evil 3 will look once it's remade.

It would be interesting to see how Nemesis is like. I couldn't stand Mr. X in RE2 Remake. Jill Valentine from Resident Evil 3. KG Hamburg for M. QOTD:Do you still remember these passwords? The best girl. Which title do you prefer and why? For me both are great as the Japanese Subtitle "Last Escape" empathises the whole premises of Jill's final chance to get the hell out of Raccoon city before it's wiped off the map, while the English Subtitle "Nemesis" gives you the impression even before playing this is going to be a game of cat and mouse, and boy they weren't wrong there lol! As for the box art, I'm always going to say the Japanese art wins and it clearly shows that the stars members are nothing compared to the sheer brute force of the Nemesis!

Jill Valentine Resident Evil. I'll give you stars!

Resident Evil

Money in the bank! Found this in the Dino Crisis manual. Check out DaxTheAnimal on Twitch.

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She stuck to the growing shadows, easily dodging a few zombies she passed; many of them had decayed too much to move any faster then a slow walk. Resident Evil 3 Nemesis Repost from kendo. I just noticed that for Resident Evil 3 for PS1 there is one version that is just the game, and another one that has a demo for Dino Crisis on it the cover has the red spot on it.